object Form1: TForm1
  Left = 0
  Top = 0
  Caption = 'openBattleShips'
  ClientHeight = 786
  ClientWidth = 1053
  Color = clBtnFace
  Font.Charset = DEFAULT_CHARSET
  Font.Color = clWindowText
  Font.Height = -11
  Font.Name = 'Tahoma'
  Font.Style = []
  OldCreateOrder = False
  WindowState = wsMaximized
  OnCreate = FormCreate
  DesignSize = (
    1053
    786)
  PixelsPerInch = 96
  TextHeight = 13
  object GLSceneViewer1: TGLSceneViewer
    Left = 0
    Top = 0
    Width = 1054
    Height = 787
    Camera = Camera1
    Buffer.BackgroundColor = clBlack
    FieldOfView = 146.081253051757800000
    Anchors = [akLeft, akTop, akRight, akBottom]
    OnMouseMove = GLSceneViewer1MouseMove
    TabOrder = 0
  end
  object GLScene1: TGLScene
    Left = 32
    Top = 256
    object GLLightSource1: TGLLightSource
      ConstAttenuation = 1.000000000000000000
      Position.Coordinates = {000000000000C842000000000000803F}
      SpotCutOff = 180.000000000000000000
    end
    object Camera1: TGLCamera
      DepthOfView = 100000.000000000000000000
      FocalLength = 120.000000000000000000
      Position.Coordinates = {0000FA43000048430080BB440000803F}
    end
    object Pup: TGLPoints
      ShowAxes = True
      NoZWrite = False
      Static = False
    end
    object GLXYZGrid1: TGLXYZGrid
      Direction.Coordinates = {000000000000803F0000000000000000}
      Up.Coordinates = {0000000000000000000080BF00000000}
      XSamplingScale.Max = 1000.000000000000000000
      XSamplingScale.Step = 10.000000000000000000
      YSamplingScale.Min = -1000.000000000000000000
      YSamplingScale.Step = 10.000000000000000000
      ZSamplingScale.Step = 10.000000000000000000
    end
    object GLFreeForm1: TGLFreeForm
    end
    object Console: TGLHUDText
      BitmapFont = GLWindowsBitmapFont1
      Text = 'Test Console'
    end
    object Cursor: TGLLines
      Position.Coordinates = {000000000000803F000000000000803F}
      AntiAliased = True
      LineColor.Color = {000000000000003F000000000000803F}
      LineWidth = 4.000000000000000000
      Nodes = <
        item
        end
        item
          Z = -10.000000000000000000
        end
        item
          X = 10.000000000000000000
          Z = -10.000000000000000000
        end
        item
          X = 10.000000000000000000
        end
        item
        end>
      NodeSize = 2.000000000000000000
      Options = []
    end
  end
  object GLMaterialLibrary1: TGLMaterialLibrary
    Left = 32
    Top = 64
  end
  object GLCadencer1: TGLCadencer
    Scene = GLScene1
    OnProgress = GLCadencer1Progress
    Left = 32
    Top = 112
  end
  object GLNavigator1: TGLNavigator
    VirtualUp.Coordinates = {000000000000803F0000000000000000}
    MovingObject = Camera1
    UseVirtualUp = True
    Left = 32
    Top = 208
  end
  object GLUserInterface1: TGLUserInterface
    MouseSpeed = 10.000000000000000000
    GLNavigator = GLNavigator1
    GLVertNavigator = GLNavigator1
    Left = 32
    Top = 160
  end
  object GLWindowsBitmapFont1: TGLWindowsBitmapFont
    Font.Charset = RUSSIAN_CHARSET
    Font.Color = clWhite
    Font.Height = -15
    Font.Name = 'Arial'
    Font.Style = []
    Left = 32
    Top = 304
  end
end
